Computer Science

Supporting Coding in Learning

Concrete application of computational thinking. Motivate disengaged learners through robotics and block-based programming.

We help primary and secondary schools deliver the National Computing Curriculum confidently by transitioning from abstract programming concepts to concrete, physical application.

Block-Based Programming & Robotics

Our coding integrations bring code to life utilizing platforms like Scratch, ScratchJr, Sphero BOLT, and Beebots. We don't just teach students how to code; we teach them how to use code to solve problems across the curriculum.

Geometry & Angles

Programming physical robots to navigate complex coordinate grids and draw accurate polygons on the classroom floor.

Conditional Logic

Coding interactive geography mazes and educational games using [if - then - else] loops, variables, and coordinate tracking.

Physical Debugging

Using robotics as a powerful motivator for disengaged learners, teaching resilience and problem-solving in a tangible, low-stakes environment.

Live Interactive Resource EYFS to KS3 Progression

Coding Workshop & Resource Hub

Access our interactive classroom coding portal for teachers and pupils from Reception to Key Stage 3—complete with classroom QR resources, iPad coding app guides, Keynote reflection journals, Everyone Can Code pathways, the KS3 Swift vs Python comparative lab, and the Sphero BOLT challenge companion.

Sphero BOLT Challenge Companion
KS3 Swift vs Python Analysis Lab
iPad App Matrix & Classroom QR Codes
Keynote Journals & Game Templates
Explore Coding Hub attechedu.com/coding